Pengembangan Eksperimen Virtual Model Science, Environtment, Technology and Society berbasis Augmented Reality Materi Ekosistem untuk Meningkatkan Keterampilan Pemecahan Masalah dan Sikap Peduli Lingkungan
Abstract
The era of globalization demands human resources who have the ability to solve problems. The observation results found that students lack problem solving skills and the formation of an attitude of caring for the environment. This study aims to produce a virtual experimental learning model for ecosystem material based on augmented reality to improve students' problem-solving and environmental care attitudes that are feasible, practical and effective. This research is development using the 4D model developed by S. Thiagarajan which consists of 4 stages, namely definition, planning, development and deployment. This research was conducted at SMP N 1 Salam. The research design used a pretest-posttest control group design. The results showed that: 1) virtual experiments on the SETS learning model for ecosystem material based on augmented reality was assessed for its feasibility by material experts in the very good category, media experts in the good category, and science teachers in the good category; 2) can improve problem solving skills as indicated by the highest n-gain score, namely experimental class VII E, namely 0.7. The results of the calculation of the Manova test, a significant value of 0.00 was obtained. These results indicate that in the final condition after treatment there is a significant difference in the average problem solving and environmental care attitude between the experimental class and the control class. It can be concluded that virtual experiment of the SETS learning model for AR-based ecosystem material is used by teachers to improve problem solving skills and students' environmental care attitudes
Keywords
Full Text:
PDFReferences
Anies. 2006. Manajemen Berbasis Lingkungan Solusi Mencegah dan Menanggulangi Penyakit Menular. Jakarta: PT Elex Media Komputind.
Achuthan, K., Kolil, V. K., & Diwakar, S. (2018). Using virtual laboratories in chemistry classrooms as interactive tools towards modifying alternate conceptions in molecular symmetry. Education and Information Technologies, 23(6), 2499–2515. https://doi.org/10.1007/s10639-018-9727-1.
Ahdan, S., Putri, A. R., & Sucipto, A. (2020). Aplikasi M-Learning sebagai Media Pembelajaran Conversation pada Homey English. SISTEMASI: Jurnal Sistem Informasi, 9(3), 493-509.
Ahmed, M. E., & Hasegawa, S. (2014). An instructional design model and criteria for designing and developing online virtual labs. International Journal of Digital Information and Wireless Communications (IJDIWC), 4(3), 355-371.
Akçayır, M., Akçayır, G., Pektaş, H. M., & Ocak, M. A. (2016). Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Computers in Human Behavior, 57, 334-342.
Arista, F. S., & Kuswanto, H. (2018). Virtual Physics Laboratory Application Based on the Android Smartphone to Improve Learning Independence and Conceptual Understanding. International Journal of Instruction, 11(1), 1-16.
Alatas, F., & Sakina, W. H. (2019). Guided Discovery Berbantuan Virtual Lab untuk Meningkatkan Keterampilan Proses Sains dan Sikap Ilmiah. JIPVA (Jurnal Pendidikan IPA Veteran), 3(2), 138–148. https://doi.org/https://doi.org/10.31331/jipva.v3i2.864.
Azwar, Saifuddin. 2003. Sikap Manusia: Teori dan Pengukurannya Edisi ke-2. Yogyakarta: Pustaka Pelajar.
Azzet,A.M. (2011). Urgensi pendidikan karakter di Indonesia. Jogjakarta: ArRuzz media
Babateen, Huda Mohammad. The role of Virtual Laboratories in Science Education, Singapore: 2011.htm (di akses 04 Maret 2016)
Billah, A., & Widiyatmoko, A. (2018). The Development of Virtual Laboratory Learning Media for The Physical Optics Subject. Jurnal Ilmiah Pendidikan Fisika Al-Biruni, 7(2), 153-160.
Brinson, J. R. (2015). Learning outcome achievement in non-traditional (virtual and remote) versus traditional (hands-on) laboratories: A review of the empirical research. Computers and Education, 87, 218–237. https://doi.org/10.1016/j.compedu.2015.07.003
Bujak, K. R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536-544.
BSNP. (2006). Standar Isi untuk Satuan Pendidikan Dasar dan Menengah: Standar Kompetensi dan Kompetensi Dasar SMP/MTs. Jakarta: BSNP.
Campbell, Reece, and Mitchell. (2008). Biologi Edisi Kelima Jilid III. Jakarta: Erlangga.
Cahyani, H., & Setyawati, R. W. (2016). Pentingnya Peningkatan Kemampuan Pemecahan Masalah melalui PBL untuk Mempersiapkan Generasi Unggul Menghadapi MEA. PRISMA, Prosiding Seminar Nasional Matematika, 151–160.Retrieved fromhttps://journal.unnes.ac.id/sju/index.php/prisma/article/download/
Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. (2011). Augmented reality technologies, systems and applications. Multimedia tools and applications, 51(1), 341-377.
Chang, S. C., & Hwang, G. J. (2018). Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions. Computers & Education, 125, 226-239.
Chao Yu, K., Fan, S.C., & Lin, K.Y. (2015). Enhancing Students’ Problem-Solving Skills Through Context-Based Learning. Internasional Journal of Science and Mathematics Education, 13(6), 1377-1401.
Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., & Tian, M. (2019, June). An overview of augmented reality technology. In Journal of Physics: Conference Series (Vol. 1237, No. 2, p. 022082). IOP Publishing.
Chowdhury, M. A. (2016). The integration of science-technology-society/science-technology-society-environment and socio-scientific-issues for effective science education and science teaching. Electronic Journal of Science Education, 20(5), 19–38.
Collette, A.T. & Chiappetta, E. L. (1994). Science Instruction in the Middle and Secondary Schools (3rd edition.) New York: Merrill.
Cohen, J. (1977). Statistical power analysis for the behavioral sciences. New York: Academic Press.
Daineko, Y., Dmitriyev, V., & Ipalakova, M. (2017). Using virtual laboratories in teaching natural sciences: An example of physics courses in university. Computer Applications in Engineering Education, 25(1), 39-47.
Depdiknas. 2007. Pedoman Pembelajaran Permainan Berhitung Permulaan Di Taman Kanak-kanak. Jakarta: Dirjen Dikdasmen.
Dewi, A., Tika, N., & Suardana, I. N. (2019). Komparasi Praktikum Riil dan Praktikum Virtual terhadap Hasil Belajar Kimia Siswa SMA Pada Pembelajaran Larutan Penyangga. Jurnal Pendidikan Kimia Indonesia, 3(2), 85-93.
Dimyati dan Mudjiono. Belajar dan Pembelajaran. Jakarta: Rineka Cipta, 2015.
Diraya, I., Budiyono, A., & Triastutik, M. (2021). Kontribusi Virtual Lab Phet Simulation untuk Membantu Praktikum Fisika Dasar. Phenomenon: Jurnal Pendidikan MIPA, 11(1), 45-56.
Dyrberg, N. R., Treusch, A. H., & Wiegand, C. (2017). Virtual Laboratories in Science Education: Students’ Motivation and Experiences in Two Tertiary Biology Courses. Journal of Biological Education, 51(4), 358–374. https://doi.org/https://doi.org/10.1080/00219266.2016.1257498.
Elvira Riska Harahap1, E. S. (2017). Kemampuan Pemecahan Masalah Matematis Siswa Kelas VII Dalam Menyelesaikan Persamaan Linear Satu Variabel. Edumatica, 07(April), 44–54. Retrieved from https://online-journal.unja.ac.id/edumatica/article/view/3874/2823.
Eşi, M, C. 2015. Didactic Options for the Environmental Education. The 6th International Conference Edu World 2014 “Education Facing Contemporary World Issues”. Journal Procedia - Social and Behavioral Sciences. 180: 1380 – 1385.
Fathurrohman, P., Suryana AA., & Fatriany, F. (2013). Pengembangan pendidikan karakter. Bandung: Refika Aditama.
Firmansyah, J., Suhandi, A., Setiawan, A., & Permanasari, A. (2020, April). Development of augmented reality in the basic physics practicum module. In Journal of Physics: Conference Series (Vol. 1521, No. 2, p. 022003). IOP Publishing.
Furqan, H., Yusrizal, & Saminan. (2016). Pengembangan modul praktikum berbasis inkuiri untuk meningkatkan keterampilan proses sains dan hasil belajar siswa kelas X di SMA Negeri 1 Bukit Bener Meriah. Jurnal Pendidikan Sains Indonesia, 4(2), 124–129. https://doi.org/10.1080/01445340.2016.1210986.
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A sixthousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809.
H. Handayani, “Upaya Meningkatkan Kemampuan Pemecahan Masalah Matematis dan Aktivitas Siswa Melalui Pembelajaran Kooperatif Learning Tipe Jigsaw di Kelas II Sekolah Dasar,” Golden Age, vol. 1, no. 1, pp. 39-45, 2017.
Harahap, A., Sucipto, A., & Jupriyadi, J. (2020). Pemanfaatan Augmented Reality (Ar) Pada Media Pembelajaran Pengenalan Komponen Elektronika Berbasis Android. Jurnal Ilmiah Infrastruktur Teknologi Informasi, 1(1), 20-25.
Hudojo, H. (2005). Pengembangan Kurikulum dan Pembelajaran Matematika. Malang: UM Press.
Ibáñez, M. B., & Delgado-Kloos, C. (2018). Augmented reality for STEM learning: A systematic review. Computers & Education, 123, 109-123.
Jianpeng., Lingyan Yan., Qiuheng shi. 2017. Effect of Perceptions of the Learning Environment and Approaches to Learning on Chinese Undergraduates Learning. Journal Studies in Educational Evaluation. 55(1): 125-134.
Iskandar. (2012). Psikologi pendidikan sebuah orientasi baru. Jakarta: Referensi.
Ismail, A. W., & Sunar, M. S. (2013). Intuitiveness 3D objects interaction in augmented reality using S-PI algorithm. TELKOMNIKA Indonesian Journal of Electrical Engineering, 11(7), 3561-3567.
Ismayani, A. (2020). Membuat Sendiri Aplikasi Augmented Reality. Jakarta: PT Elex Media Komputindo.
Kemendiknas. 2010. Pengembangan Pendidikan Budaya dan Karakter Bangsa. Jakarta: Balitbang.
Khan, T., Johnston, K., & Ophoff, J. (2019). The impact of an augmented reality application on learning motivation of students. Advances in Human-Computer Interaction, 2019, 1-14.
Khanafiyah, S. & Yulianti, D. (2013). Model Problem Based Instruktion pada Perkuliahan Fisika Lingkungan untuk Mengembangkan Sikap Kepedulian Lingkungan. Jurnal: Jurnal Pendidikan Fisika Indonesia, 9, hlm. 35-42.
Krisna Huda,skk.2018. Pengembangan Media Pembelajaran Berbasis Android Menggunakan Augmented Reality Pada Materi Bangun Ruang Sisi Datar.Semarang: Jurnal Pendidikan Matematika dan Sains, VI (1), 2018, 62
Kemendikbud. 2013. Kurikulum 2013, Kompetensi Dasar Sekolah Menengah Pertama (SMP)/ Madrasah Tsanawiyah (MTs).
Kua, M. Y. (2018). Penerapan Real World Problem Solving menggunakan Setting Argumentasi untuk Meningkatkan Kemampuan Berpikir Kritis dalam Pembelajaran Fisika Siswa SMA. Jurnal Ilmiah Pendidikan Citra Bakti, 5(2), 93–102. https://doi.org/10.5281/zenodo.3402640.
Landriany, E. 2014. Implementasi Kebijakan Adiwiyata Dalam Upaya Mewujudkan Pendidikan Lingkungan Hidup di SMA Kota Malang. Jurnal Kebijakan dan Pengembangan Pendidikan, Volume 2 (1): 82-88.
Laura. (2014). 99 Strategi Mengajar. Jakarta: Salemba Medika.
Lusa, S., Rahmanto, Y., & Priyopradono, B. (2020). The Development Of Web 3d Application For Virtual Museum Of Lampung Culture. Psychology and Education Journal, 57(9), 188-193.
Marcella, Z., Susanti, N., & Dani, R. (2018). Analisis Hambatan Pelaksanaan Praktikum Ipa Terpadu di Dua SMP Negeri Kota Jambi. Edufisika: Jurnal Pendidikan Fisika, 3(02), 41-48.
Mahlianurrahman. 2017. Pengembangan Perangkat Pembelajaran Science, Environment, Technology and Society (SETS) Untuk Meningkatkan Pemahaman Konsep dan Sikap Peduli Lingkungan Siswa Sekolah Dasar .Aceh: PEDAGOGIA : JURNAL PENDIDIKAN.
Makhrus, M., Ayub, S., Wahyudi, W., Verawati, N. N. S. P., & Busyairi, A. (2020). Kemampuan Berpikir Kritis Mahasiswa Pada Materi Optik Saat Proses Pembelajaran Dengan CCM-CCA Berbantuan Eksperimen Virtual. Kappa Journal, 4(2), 143-148.
Maskoeri Jasin. (2010). Ilmu Alamiah Dasar. Jakarta:Rajagrafindo Persada
Mustaqim, I., & Kurniawan, N. (2017). Pengembangan media pembelajaran berbasis augmented reality. Jurnal Edukasi Elektro, 1(1), 36-48.
OECD. (2013). PISA 2012. Assessment and Analytical Framework: Mathematics, Reading, Science, Problem Solving and Financial Literacy. OECD Publishing. RetrieveJanuari 2, 2020, from http://dx.doi.org/10.1787/9789264190511en
Partnership for 21 st Century Skills (P21). 2015. Framework for 21 st Century Learning. from P21 Partnership for 21 st Century Skills, (Online), (https://www.battelleforkids.org/networks/p21),
Priadi, M. A. & Sudarisman S. & Suparmi. (2012). Pembelajaran Biologi Menggunakan Model Problem Based Learning Melalui Metode Eksperimen Laboratorium dan Lapangan Ditinjau dari Keberagaman Kemampuan Berpikir Kritis dan Sikap Peduli Lingkungan. Jurnal: Jurnal Inkuiri. Vol. 1 (3), hlm. 217-226.
Poedjiadi, A. (2005). Sains teknologi masyarakat model pembelajaran kontekstual bermuatan nilai. Remaja Rosdakarya.
Putri, E. P. K., Hamzah, H. B., & Tiwow, V. M. (2017). Perbedaan Model Pembelajaran Modified Free Inquiry (MFI) Berbasis Laboratorium Riil Dengan Virtual Pada Pokok Bahasan Laju Reaksi Terhadap Hasil Belajar Kimia Siswa SMAN 1 Pasangkayu. Mitra Sains, 5(1), 26-35.
Purwaningsih, O., & Harjito, H. (2019). Pengembangan Panduan Praktikum Virtual Larutan Penyangga Untuk Menunjang Pelaksanaan Praktikum Nyata. Chemistry in Education, 8(2), 1-8.
Ristina, Khairin, & Wiwit, A. (2020). Desain Pembelajaran Virtual Laboratorium Berbasis Inkuiri Terbimbing untuk Meningkatkan Hasil Belajar dan Aktivitas Peserta Didik pada Materi Sistem Ekskresi Manusia. Jurnal Pendidikan Sains Indonesia, 8(1), 114–127. https://doi.org/https://doi.org/10.24815/jpsi.v8i1.15761.
Rizal, A., Adam, R. I., & Susilawati, S. (2018). Pengembangan Laboratorium Virtual Fisika Osilasi. Jurnal Online Informatika, 3(1), 55-60.
Qolbi, F. N., Darlis, D., & Satrya, G. B. (2021). Aplikasi Augmented Reality Untuk Modul Praktikum Aplikasi Mikrokontroler Dan Antarmuka D3 Teknologi Telekomunikasi. eProceedings of Applied Science, 7(3).
Riani, E.D., Sadia, I.W., & Swasta, I.B.J. (2014). Pengaruh Model Pembelajaran Sains Teknologi Masyarakat (STM) Dalam Pembelajaran Biologi Bermuatan Karakter.
Sabaruddin, S. (2019). Penggunaan Model Pemecahan Masalah untuk Meningkatkan Kemampuan Berpikir Analisis Peserta Didik pada Materi
Samatowa, U. (2010). Pembelajaran IPA di Sekolah Dasar. Jakarta: Indeks.
Schueffel, P. (2017). The Concise Fintech Compendium. Switzerland: School of Management Fribourg (HEG-FR).
Singhal, S., Bagga, S., Goyal, P., & Saxena, V. (2012). Augmented chemistry: Interactive education system. International Journal of Computer Applications, 49(15), 1-5.
Steger, F., Nitsche, A., Schweiger, H. G., & Belski, I. (2017). Hands-on experiments vs. computer-based simulations in energy storage laboratories. In Proceedings of the 45th SEFI Annual Conference 2017 (pp. 121-128). RMIT University.
Su, C. H., & Cheng, T. W. (2019). A sustainability innovation experiential learning model for virtual reality chemistry laboratory: An empirical study with PLS-SEM and IPMA. Sustainability, 11(4), 1027.
Sugiyono.2013.Metodelogi Penelitian Kuantitatif, Kualitatif Dan R&D. Bandung:Alfabet
Sumardani, D., Putri, A., Ramadhan, Z., Bakri, F., & Muliyati, D. (2020). Augmented Physics’ Lab: Magnetic Field Use Virtual Learning Media for 21st Century Students. Jurnal Pembelajaran Fisika, 8(1), 61-70.
Suryadarma, I.G.P., & Suyanto, S. (2014). Pengembangan karakter melalui pendidikan biologi: konsep dan strategi. Yogyakarta: UNY press.
Tambunan, H. (2014). Strategi Heuristik dalam Pemecahan Masalah Matematika Sekolah. Jurnal Saintech, 6(4), 35-40.
Tambunan, Hardi. 2019. The Effectiveness of theProblem Solving Strategy and the ScientificApproach to Students’ Mathematical Capabilitiesin High Order Thinking Skills. International Electronic Journal of Mathematics Education. Vol. 14 (2): 293-302
Thiagarajan, S., Semmel, D.S., & Semmel, M.I. (1974). Instructional development for training teacher of exceptional children. Bloomington Indiana: Indiana University.
Thalheimer, W., & Cook, S. (2002). How ti calculate effect size from published research articles: A simplified methodology. Retrived from http://www.bwgriffin.com/gsu/courses/edur9131/content/Effect_Sizes_pdf 5.pdf
Thees, M., Kapp, S., Strzys, M. P., Beil, F., Lukowicz, P., & Kuhn, J. (2020). Effects of augmented reality on learning and cognitive load in university physics laboratory courses. Computers in Human Behavior, 108, 106316.
Tillery, Bill W.. (2007). Integrated Science: Third Edition. New York: McGraw Hill.
Undang-Undang Nomor 32 Tahun 2009 tentang Perlindungan dan Pengelolaan Lingkungan Hidup.
Vysakh, K. K., Sharanya, M., & Krishnashree, A. (2020). Virtual Experimental Platforms in Chemistry Laboratory Education and its Impact on Experimental Self-Efficacy. Journal of Educational Technology in Higher Education, 17(30), 1–22. https://doi.org/https://doi.org/10.1186/s41239-020-00204-3.
Yager, R. E. (1992). The status of science-technology-society reform efforts around the world. International Council of Assoclations for Science Education.
Yeni, L. F. (2015). Pengembangan Virtual Laboratory Berbasis Multimedia Interaktif pada Mata Kuliah Microbiology Sub Materi Isolasi Bakteri. Jurnal Pendidikan Matematika dan IPA, 6(1), 57-67.
Yusuf, I., & Subaer, S. Pengembangan Perangkat Pembelajaran Fisika Berbasis Media Laboratorium Virtual Pada Materi Dualisme Gelombang Partikel Di SMA Tut Wuri Handayani Makassar. Jurnal Pendidikan IPA Indonesia, 2(2), 122903.
Widoyoko, S.E.P. (2011). Evaluasi Program Pembelajaran. Yogyakarta: Pustaka Pelajar.
Zuchdi, D., Prasetya, Z.K., & Masruri, M.S. (2013). Model pendidikan karakter. Yogjakarta: Multi Presindo.
Zuhdan K. Prasetyo. (2013). Pembelajaran Sains Berbasis Kearifan Lokal.Prosidind, Seminar Nasional Fisika dan Pendidikan Fisika. Surakarta
DOI: https://doi.org/10.24815/jpsi.v11i1.27655
Article Metrics
Abstract view : 0 timesPDF - 0 times
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Prisca Arzita Perdana, Dadan - Rosana
Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education)
ISSN 2338-4379 (print) | 2615-840X (online)
Organized by Universitas Syiah Kuala
Published by Master of Science Education Study Program Graduate School Universitas Syiah Kuala, Banda Aceh, Indonesia
Website : http://jurnal.usk.ac.id/jpsi
Email : jpsi@usk.ac.id
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.