The Influence of Virtual Reality Media Assisted by Millea Lab on Science Learning on Students' Curiosity and Critical Thinking Skills

Rida Akmala, Dadan rosana, Andri Gunawan Junaedy, Roseleena Anantanukulwong

Abstract


Virtual reality (VR) media is a 3D simulation learning medium that can provide direct experience to students by exploring a virtual world that can be felt like real life. VR has advantages, including being able to provide real stimulation about something abstract with the help of electronic devices such as smartphones and VR boxes. The use of VR in education can be done with the help of MilleaLab software. MilleaLab is software that has the advantage of being able to create VR media without coding, already providing audio features, 3D animation, images, Youtube videos, pop-ups, background music (BGM), and quizzes so that it is interesting to use by students. This study was conducted to determine the effect of VR media assisted by MilleaLab on students' curiosity and critical thinking skills (CTS). The method used is a quasi-experiment with a nonequivalent pretest-posttest control group design research design. In the study, the subjects used were two classes, namely the experimental class with learning using VR media assisted by MilleaLab and the control class with learning using Powerpoint. The research data analysis was conducted using the N-Gain test and the Manova test, which had previously conducted the prerequisite test, namely the normality test and the homogeneity test. The results of the study indicate that virtual reality media assisted by MilleaLab has an effect on students' curiosity and CTS. Based on the Manova test, the results of critical thinking have a sig. value of 0.000, and on curiosity, the sig. value of 0.000 indicates that the sig. value 0.05

Keywords


Virtual reality media, curiosity, critical thinking skills

Full Text:

PDF ()

References


Agnafia, D. N. (2019). ANALISIS KEMAMPUAN BERPIKIR KRITIS SISWA DALAM PEMBELAJARAN BIOLOGI. Florea, 6(1), 1–23.

Ainun, M., & Romdzon, N. (2022). Dale ’ S Theory in Pai Media. 02, 820–828.

Alkahfi, M. I., Mastur, M., & Utama, A. H. (2024). Utilization Of The Millealab Application As A Virtual Reality Media To Support Self-Directed Learning. Eduvest - Journal of Universal Studies, 4(4), 2090–2103. https://doi.org/10.59188/eduvest.v4i4.1152

Altinpulluk, H., Demirbag, I., Ertan, S., Yildirim, Y., Koçak, A., Yildiz, T., Yildirim, M., Köse, B. S., Taylan, G. Ö., Karagil, S. D., Aydin, E. H., Güven, K., Türktan, O., & Tabak, B. (2021). Examination of Postgraduate Theses on Virtual Reality in the Field of Social Sciences in Turkey. Asian Journal of Distance Education, 16(1), 171–193.

Artinta, S. V., & Fauziah, H. N. (2021). Faktor yang Mempengaruhi Rasa Ingin Tahu dan Kemampuan Memecahkan Masalah Siswa pada Mata Pelajaran IPA SMP. Jurnal Tadris IPA Indonesia, 1(2), 210–218. https://doi.org/10.21154/jtii.v1i2.153

Babakr, Z. H., & Mohamedamin, P. (2019). Piaget’s Cognitive Developmental Theory: Critical Review. Education Quarterly Reviews, 2(3), 517–524. https://doi.org/10.31014/aior.1993.02.03.84

Badi’ah, W. F. N., Subekti, H., & Sabtiawan, W. B. (2023). Peningkatan Keterampilan Berpikir Kritis Dan Rasa Ingin Tahu Pada Pembelajaran Ipa Menggunakan Model Pembelajaran Problem-Based Learning. Pensa E-Jurnal : Pendidikan Sains, 11(1), 32–37.

Barta, A., Fodor, L. A., Tamas, B., & Szamoskozi, I. (2022). The development of students critical thinking abilities and dispositions through the concept mapping learning method – A meta-analysis. Educational Research Review, 37(September), 100481. https://doi.org/10.1016/j.edurev.2022.100481

Davies, W., & Stevens, M. (2019). The Importance of Critical Thinking and How to Measure It. October, 1–17.

Degirmencay, Ş. A., & Karadeniz, E. (2020). The Effect of the Science-Fiction Books on Arousing Curiosity about Science in Secondary School Students. Turkish Journal of Science Education, 17(2), 224–241. https://doi.org/10.36681/tused.2020.23

Dewi, N. D. L., & Prasetyo, Z. K. (2016). Pengembangan instrumen penilaian IPA untuk memetakan critical thinking dan practical skill peserta didik SMP. Jurnal Inovasi Pendidikan IPA, 2(2), 213. https://doi.org/10.21831/jipi.v2i2.11963

Dian, N., Wulandari, K., Cahyaningrum, P., & Khan, F. H. (2024). Analysis of Students ’ Critical Thinking Skills in Nervous System Learning Based on the Level of School Favoritism in Sleman Regency. Jurnal Pendidikan Sains Indonesia, 12(4), 786–799.

Dwi Arini, N. K. A., Murda, I. N., & Tri Agustiana, I. G. A. (2020). Korelasi Antara Rasa Ingin Tahu dan Motivasi Belajar dengan Hasil Belajar IPA Siswa Kelas V. Mimbar Ilmu, 25(1), 20. https://doi.org/10.23887/mi.v25i1.24472

Facione, P. a. (2013). Critical Thinking : What It Is and Why It Counts. Insight Assessment, ISBN 13: 978-1-891557-07-1., 1–28. https://www.insightassessment.com/CT-Resources/Teaching-For-and-About-Critical-Thinking/Critical-Thinking-What-It-Is-and-Why-It-Counts/Critical-Thinking-What-It-Is-and-Why-It-Counts-PDF

Fauziah, N. M., & Solikhin, M. (2021). ANALISIS KEMAMPUAN BERPIKIR KRITIS SISWA SMP PADA PELAJARAN IPA SAAT PEMBELAJARAN DARING SELAMA PANDEMI COVID-19. Pensa E-Jurnal : Pendidikan Sains, 9(2), 188–192.

Febriana, D., V.Y., I. A., & Pamungkas, A. S. (2023). Pengembangan Media Pembelajaran Virtual Reality berbantu Millea Lab pada Mata Pelajaran Matematika di Sekolah Dasar. Jurnal Pendidikan Dasar, 11(2), 329–340. https://doi.org/10.46368/jpd.v11i2.926

Fuadati, M., & Wilujeng, I. (2019). Web-Lembar Kerja Peserta Didik IPA terintegrasi potensi lokal pabrik gula untuk meningkatkan rasa ingin tahu peserta didik. Jurnal Inovasi Pendidikan IPA, 5(1), 98–108. https://doi.org/10.21831/jipi.v5i1.24543

Hermansyah, H. (2020). Pembelajaran IPA Berbasis STEM Berbantuan ICT dalam Meningkatkan Keterampilan Abad 21. Jurnal Ilmiah Profesi Pendidikan, 5(2), 129–132. https://doi.org/10.29303/jipp.v5i2.117

Herwin, H., Nurhayati, R., Lidyasari, A. T., & da Costa, A. (2023). Graded Response Models on the Curiosity Measurement of Elementary School Students. International Journal of Educational Methodology, 9(1), 53–62. https://doi.org/10.12973/ijem.9.1.53

Kashdan, T. B., Rose, P., & Fincham, F. D. (2015). Curiosity and Exploration: Facilitating Positive Subjective Experiences and Personal Growth Opportunities. Journal of Personality Assessment, 82(3), 291–305. https://doi.org/https://doi.org/10.1207/s15327752jpa8203_05

Langit, A. D. S., Putra, P. D. A., & Ridlo, Z. R. (2024). Pengaruh Media Virtual Reality Berbantuan Software Millealab Pada Pembelajaran Ipa Terhadap Keterampilan Berpikir Kreatif Siswa Smp. EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA, 6(3), 1006–1015. https://doi.org/10.29100/.v6i3.5129

Li, Y., Huo, T., Zhuang, K., Song, L., Wang, X., Ren, Z., Liu, Q., & Qiu, J. (2019). Functional connectivity mediates the relationship between self-efficacy and curiosity. Neuroscience Letters, 711(May), 134442. https://doi.org/10.1016/j.neulet.2019.134442

Mustari, M., & Muhammad, I. (2023). Analysis of Classroom Management in Learning Quality, Affective Support and Cognitive Activation at Junior High School. Jurnal Pendidikan, 15(3), 3776–3784. https://doi.org/10.35445/alishlah.v15i3.2928

Najib, M., Syawaluddin, A., Raihan, S., & Abstrak, A. I. (2023). Pengembangan Multimedia Pembelajaran Interaktif Sistem Tata Surya Berbasis Literasi Sains untuk Siswa SD. Jurnal Inovasi Pedagogi & Teknologi, 1(1), 1–13. http://www.jurnal.arthamaramedia.co.id/index.php/jiptek

Nikmah, N. I., & Wijayadi, A. W. (2021). Pengembangan Media Flashcard Pada Materi Tata Surya Kelas Vii Di Mtsn 11 Jombang. Ed-Humanistics : Jurnal Ilmu Pendidikan, 6(2), 829–835. https://doi.org/10.33752/ed-humanistics.v6i2.2086

Nisa, W. M., Nafiah, Z., & Wilujeng, I. (2020). Profile of critical thinking skills in student’s SMPN 1 Kalipare at topic of substance and its characteristics. Journal of Physics: Conference Series, 1440(1), 1–5. https://doi.org/10.1088/1742-6596/1440/1/012081

Nuryanti, L., Zubaidah, S., & Diantoro, M. (2018). Analisis Kemampuan Berpikir Kritis Siswa SMP. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 3, 155–158. http://journal.um.ac.id/index.php/jptpp/

Peterson, E. G. (2020). Supporting curiosity in schools and classrooms. Current Opinion in Behavioral Sciences, 35, 7–13. https://doi.org/10.1016/j.cobeha.2020.05.006

Pratiwi, B., Copriady, J., & Anwar, L. (2021). Implementation of Phenomenon-based Learning E-Module to Improve Critical Thinking Skills in Thermochemistry Material. Jurnal Pendidikan Sains Indonesia, 9(4), 579–589. https://doi.org/10.24815/jpsi.v9i4.21114

Priyadi, R., Mustajab, A., Tatsar, M. Z., & Kusairi, S. (2021). Analisis Kemampuan Berpikir Kritis Siswa SMA Kelas X Dalam Pembelajaran Fisika. Jurnal Cendekia : Jurnal Pendidikan Matematika, 5(2), 909–922. https://doi.org/10.31004/cendekia.v5i2.574

Sihotang, K. (2019). Berfikir Kritis Kecakapan Hidup Di Era Digital. PT Kanisius.

Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta.

Suhirman, & Prayogi, S. (2021). Problem-Based Learning with Character-Emphasis and Naturalist Intelligence : Examining Students Critical Thinking and Curiosity. 14(2), 217–232.

Zulherman, Z., Amirulloh, G., Purnomo, A., Aji, G. B., & Supriansyah, S. (2021). Development of Android-Based Millealab Virtual Reality Media in Natural Science Learning. Jurnal Pendidikan Sains Indonesia, 9(1), 1–10. https://doi.org/10.24815/jpsi.v9i1.18218




DOI: https://doi.org/10.24815/jpsi.v13i3.44040

Article Metrics

Abstract view : 0 times
PDF () - 0 times

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Rida Akmala



Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education)

ISSN 2338-4379  (print) | 2615-840X (online)
Organized by Universitas Syiah Kuala 
Published by Master of Science Education Study Program Graduate School Universitas Syiah Kuala, Banda Aceh, Indonesia
Website : http://jurnal.usk.ac.id/jpsi
Email     : jpsi@usk.ac.id

  

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.